Trick Bowling"Trick Bowling" by Tournament Games Inc. is one of the most interesting and challenging Bowling Games to date. This game has the Standard Bowling Pins and 10 pin Pattern that everyone is familiar with. However we have developed a new timer based scoring system that eliminates a group of players tie for first place with scores of 300. The similarity to other bowling games stops here. |
Compete Now!
Practice Mode
|
Screenshots
|
|
Mega StarsThe goal of Mega Stars is to clear each level and advance to the next round. Cards are played from the playfield to the discard pile. A card can be played if it is one less, or one greater than the current face-up card on the discard pile. (The suit is irrelevant and an ace can be played on a king or a two) |
Compete Now!
|
Screenshots
|
|
Trick Bowling
You get as many balls as necessary to knock down all the pins or until the generous timer runs
out. The faster you knock down pins the higher the score.
We have added several other pin patterns in addition to the standard 10 pin pattern. You
may play a pin pattern in the shape of an x or o, or several other interesting and challenging
patterns.
Also the number of pins in a pattern may be greater than the standard of 10 pins. Our system can accommodate upwards of 100 pins in the various patterns available.
"Trick Bowling" also allows the player to adjust the "POWER" of the ball to hard or easy or anywhere in Between. This POWER adjustment will change the amount of curve from a "little curve" to a "lot of curve" or anywhere in between.
Some pin patterns will have the "gutters" replaced by "SIDE RAILS". This permits players to roll bank shots if they desire as the ball will bounce off the rail back towards the lane.
Each roll the ball is placed at a random position on the lane. The player can move the ball left or right the width of the lane.
The player can also change the angle of the ball roll. For example player can move ball to one edge of the lane and roll the ball across the lane to the opposite side.
All these different controls will be necessary as some patterns will have one or more posts on the lane. To knock down pins placed behind the post you may be required to roll a curve around the posts or roll a bank shot off the side rails.
We have also created some custom pins to make the game more interesting. These custom pins will have different characteristics with some easier to knock down and others harder to knock down than standard bowling pins.
While the rules are simple, roll until all the pins are down or until the timer expires. The faster you get the pins down the higher your score. Curve shots and bank shots have a slight scoring bonus over straight shots. Also some patterns may be impossible to clear without using a curve or bank shot. All patterns have been tested and can be cleared in the allotted time The strategy is up to you to figure out.
There are several good standard bowling games available and our goal is to make bowling more interesting, fun to play, difficult to master, and provide many more hours of entertainment than standard bowling.
Mega Stars
The goal of Mega Stars is to clear each level and advance to the next round. Cards are played from the playfield to the discard pile. A card can be played if it is one less, or one greater than the current face-up card on the discard pile. (The suit is irrelevant and an ace can be played on a king or a two)
Points
Points are scored on each move based on how quickly each move is made and the number of cards played in a row. The "run" ends when you draw a card from the draw pile or the timer runs out and one is drawn automatically. Using the wildcard does not interrupt your run. A longer run greatly improves your score for each play. Here's the formula for the scoring:
TIMER VALUE + ( ( 100 + (20 x RUN LENGTH) ) x RUN LENGTH ) For the those of us who don't speak algebra, this formula basically makes a run of 10 worth much more than two runs of 5, even if they are played at about the same speed: Here's a chart that shows the scoring for plays at different run lengths (we used 180 as the timer value on each line for clarity)
| Run Length | Timer | Score |
| 1 | 180 | 300 |
| 2 | 180 | 460 |
| 3 | 180 | 660 |
| 4 | 180 | 900 |
| 5 | 180 | 1180 |
| 6 | 180 | 1500 |
| 7 | 180 | 1860 |
| 8 | 180 | 2260 |
| 9 | 180 | 2700 |
| 10 | 180 | 3180 |
| 11 | 180 | 3700 |
| 12 | 180 | 4260 |
| 13 | 180 | 4860 |
| 14 | 180 | 5500 |
| 15 | 180 | 6180 |
| 16 | 180 | 6900 |
| 17 | 180 | 7660 |
| 18 | 180 | 8460 |
| 19 | 180 | 9300 |
| 20 | 180 | 10180 |
| 21 | 180 | 11100 |
| 22 | 180 | 12060 |
| 23 | 180 | 13060 |
As you can see from the table a run of 6 will score
300 + 460 + 660 + 900 + 1180 + 1500 = 5000
Two runs of 3 score: 300 + 460 + 660 = 1420 x 2 = 2840
In the example above the same number of cards are played but the first six were played in one run and scored 2160 points more than two sets of three. It a good idea to keep this in mind and look for the longer runs wherever possible.
Wildcard
The wildcard cycles through each card in a normal deck of 52 cards. To use the wildcard click on it to stop the cycle. The card that the cycle stops on becomes the current face-up card on the discard pile.
Bonuses
Bonuses points are scored when you clear a level. Each remaining card in the draw pile scores 1000 points and 5000 points are scored for an unused wildcard.
About Tournament Games
Starting way back in 1997, we were the first to develop the concept of a system that would allow players to compete online in casual games. We started tournamentgames.com, created the best possible Klondike Solitaire game for the PC, and built the first tournament system of it's kind. Then we hung an OPEN sign on the front door of our new internet home. Ever since, we have been developing new games and adding more tournaments to make sure we have something for everyone to enjoy. To our delight, our family here at Tournament Games just keeps growing as more and more players join the fun. Come on in, and join us!