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TripleStars and MegaStars play basically the same. The only difference is that with TripleStars the layout of the cards
is always the same (three pyramids). With MegaStars, the layout of the cards may vary with each level of the game.
Object of the game:
The goal of Triple Stars is to clear each level and
advance to the next round. Cards are played from the playfield to the
discard pile. A card can be played if it is one less, or one greater than
the current face-up card on the discard pile. (The suit is irrelevant and an ace can be
played on a king or a two)
Points
Points are scored on each move based
on how quickly each move is made and the number of cards played in a row.
The "run" ends when you draw a card from the draw pile or the
timer runs out and one is drawn automatically. Using the wildcard does not interrupt your
run. A longer run greatly improves your score for each play. Here's the formula
for the scoring:
TIMER VALUE + ( ( 100 + (20 x RUN LENGTH) ) x
RUN LENGTH )
For the those of us who don't speak
algebra, this formula basically makes a run of 10 worth much more than two
runs of 5, even if they are played at about the same speed: Here's a chart
that shows the scoring for plays at different run lengths (we used 180 as
the timer value on each line for clarity)
| Run Length |
Timer Value |
Score |
| 1 |
180 |
300 |
| 2 |
180 |
460 |
| 3 |
180 |
660 |
| 4 |
180 |
900 |
| 5 |
180 |
1180 |
| 6 |
180 |
1500 |
| 7 |
180 |
1860 |
| 8 |
180 |
2260 |
| 9 |
180 |
2700 |
| 10 |
180 |
3180 |
| 11 |
180 |
3700 |
| 12 |
180 |
4260 |
| 13 |
180 |
4860 |
| 14 |
180 |
5500 |
| 15 |
180 |
6180 |
| 16 |
180 |
6900 |
| 17 |
180 |
7660 |
| 18 |
180 |
8460 |
| 19 |
180 |
9300 |
| 20 |
180 |
10180 |
| 21 |
180 |
11100 |
| 22 |
180 |
12060 |
| 23 |
180 |
13060 |
As you can see from the table a run
of 6 will score
300 + 460 + 660 + 900 + 1180 + 1500 = 5000
Two runs
of 3 score:
300 + 460 + 660 = 1420 x 2 = 2840
In the example above the same number of cards are played but the first six
were played in one run and scored 2160 points more than two sets of three.
It a good idea to keep this in mind and look for the longer
runs wherever possible.
Wildcard
The wildcard cycles through each card in a normal deck of
52 cards. To use the wildcard click on it to stop the cycle. The card that
the cycle stops on becomes the current face-up card on the discard pile.
Bonuses
Bonuses points are scored when you clear a level. Each
remaining card in the draw pile scores 1000 points and 5000 points are
scored for an unused wildcard.