Object of Game
The basic object of Make 13 is to remove all cards from the Play Field and
Play Stacks by clicking on cards that add up to 13. Cards values are: Ace=1,
2=2, 3=3, etc., Jack=11, Queen=12, King=13. Since a King has a value of 13
it can be removed by just clicking on it. All other cards have to be removed by
clicking on two or more cards that add up to 13. (Examples: J+2; 7+6, Q+A,
9+3+A, etc.).
You move to the next level once you have removed all cards from the Play Field
. It is not necessary to remove all cards from the Play Stacks to move to
the next level, but you do receive bonus points for doing so (see Super Bust
below).
Scoring
For
Limited Entry and
Sprint to Score tournaments points are
accumulated in three ways:
-
Move Points - Each time you remove a set of cards, points are added to
the score. The number of points added is based on the value on the Move Timer
at the time the move is completed. The faster you make a move the more points you get.
-
Run Bonus - A run consists of two or more card groups removed in a row.
A run ends when you either select another card from the Deck or the Move Timer
runs out before you make a move. Each time a group is removed the value of the
Move Time is added to the Run Bonus Counter. When the run ends the
total accumulated points are added to the score and the Run Bonus Counter is reset
to zero.
-
Super Bust - A Super Bust occurs when you remove all cards from the Play Stacks
, the Deck, and clear the Play Field with your last play.
In the example shown here, if you remove the Queen-Ace combination first you would bust the
level, but you would not get a Super Bust bonus because of the 2 cards left in
the Play Stacks. However, if you remove the 9-4 combination, then remove the Queen-Ace combination
you would receive a Super Bust bonus because the level would be busted and
there would be no remaining cards in the Play Stacks.
The number of points you get for a Super Bust is determined by value remaining on the Level Counter.
It continually decreases as the game goes on. When you
clear the last card you get the number of points remaining on the counter added
to your score. The faster you complete the level, the more points you can get.
For
Sprint to Level games the number of points scored does not matter.
The only concern is to clear the level and move to the next.
Game Levels:
-
If a tournament is Open Ended, it has no set number of levels. You continue to
play until you fail to bust the level. Open ended tournaments have the
abbreviation OE in the Details column of the tournament list and also have a
question mark (?)in the Games column.
-
If a tournament has a set number of levels, this will be indicated by a number
value in the Games column of the tournament list. For example, if it has 5 in
the Games column, then you can play five levels total regardless of whether you
bust a level. If you run out of moves on a level and want to move to the next
level, simply click on the Next Level Button (Green Arrow located under the Hi Score display) or
wait for the Move Timer to expire. Do Not use the Quit button to end a level
as this will end the game and you will lose valuable points.
-
In Sprint to Level (STL)tournament you play until you fail to bust a level or
until you have cleared the indicated number of levels thus winning the
tournament.
-
In a Sprint to Score (STS) tournament you play until you fail to bust a level
or until you reach the target score thus winning the tournament.